Game Over v1.0
|Uploaded August 23, 2015||Download: 7Z · RAR · ZIP|
Available for: SNES, SFC, RPGOne v1.2b
The game uses an event pointer stack to handle its event scripts, which include one that is called when the party is defeated. When a script is called, the current event pointer is pushed to the stack, and when the script ends with a return event, the pointer is pulled. However, the event that actually ends this particular script does not pull any pointers. Fortunately, if you're defeated in a dungeon the game regulates the stack, but not if it happens on the world map, so if you're defeated there 52 times in a row, the stack will collide with important RAM data and cause a freeze or worse. This patch makes the game pull an event pointer from the stack every time.